{ "list": [ { "name": "Shader Forge/7DTD_ThrownProjectileOutline", "address": "Assets/Shaders/7DTD_ThrownProjectileOutline.shader" }, { "name": "7DTD/7DTD_Sign_Illuminated", "address": "Assets/Shaders/7DTD_Sign_Illuminated.shader" }, { "name": "Game/Glass Reflex", "address": "Assets/Shaders/7DTD_Reflex_Glass.shader" }, { "name": "Shader Forge/7DTD_Particle_Additive", "address": "Assets/Shaders/7DTD_Particle_Additive.shader" }, { "name": "7DTD/7DTD_RallyPoint", "address": "Assets/Shaders/7DTD_RallyPoint.shader" }, { "name": "7DTD/7DTD_Metal", "address": "Assets/Shaders/7DTD_Metal.shader" }, { "name": "7DTD/7DTD_Liquid", "address": "Assets/Shaders/7DTD_Liquid.shader" }, { "name": "7DTD/7DTD_Glass", "address": "Assets/Shaders/7DTD_Glass.shader" }, { "name": "7DTD/7DTD_FireDistort", "address": "Assets/Shaders/7DTD_FireDistort.shader" }, { "name": "Shader Forge/7DTD_Fire_New", "address": "Assets/Shaders/7DTD_Fire_New.shader" }, { "name": "7DTD/7DTD_Fire", "address": "Assets/Shaders/7DTD_Fire.shader" }, { "name": "7DTD/7DTD_Cobweb", "address": "Assets/Shaders/7DTD_Cobweb.shader" }, { "name": "Game/Cloth", "address": "Assets/Shaders/7DTD_Cloth.shader" }, { "name": "Game/Autodesk", "address": "Assets/Shaders/GameAutodesk.shader" }, { "name": "Game/Autodesk XFade", "address": "Assets/Shaders/GameAutodeskXFade.shader" }, { "name": "Game/Character", "address": "Assets/Shaders/GameCharacter.shader" }, { "name": "Game/Transparent", "address": "Assets/Shaders/GameTransparent.shader" }, { "name": "Game/Entity Tint Mask", "address": "Assets/Shaders/GameEntityTintMask.shader" }, { "name": "Game Particles/Standard Surface", "address": "Assets/Shaders/GameParticleStandardSurface.shader" }, { "name": "Game/GlassSimple", "address": "Assets/Shaders/GameGlassSimple.shader" }, { "name": "Game/Overlayed_TA", "address": "Assets/Shaders/CustomStandardWithOverlay_TA.shader" }, { "name": "Game/Overlayed", "address": "Assets/Shaders/CustomStandardWithOverlay.shader" }, { "name": "Game/Cutout", "address": "Assets/Shaders/CustomStandardCutout.shader" }, { "name": "Game/Terrain Surface", "address": "Assets/Shaders/ShaderTerrainSurface.shader" }, { "name": "Game/Decals", "address": "Assets/Shaders/Decals.shader" }, { "name": "Game/Water Surface", "address": "Assets/Shaders/ShaderWaterSurface.shader" }, { "name": "Game/Water Distant Surface", "address": "Assets/Shaders/ShaderWaterDistantSurface.shader" }, { "name": "Game/SwayingGrass Surface", "address": "Assets/Shaders/ShaderSwayingGrassSurface.shader" }, { "name": "Game/Glow", "address": "Assets/Shaders/CustomStandardGlow.shader" }, { "name": "Game/OverlayHighlight_TA", "address": "Assets/Shaders/GameOverlayHighlight_TA.shader" }, { "name": "Game/TerrainGlow", "address": "Assets/Shaders/ShaderTerrainSurfaceGlow.shader" }, { "name": "Custom/DebugView", "address": "Assets/Shaders/DebugView.shader" } ] }