[3.0.0] - Return of the in game journal. - Add PassiveCollectorV3. See DOCs for more information. - Add MinEventRequirement to check for attached to entities with tags. - Add MinEventRequirement to check if a vehicle has a mod. - Add VehicleAttachments system. See DOCs for a full feature and usage list. - MOR now supports hiding outputs. - Rename DLL to drop the Vx postfix. - PassiveCollectors use a new internal data system for better memory performance. - PassiveCollector tool and fuel grids now implement IModToolGrid and IModFuelGrid respectively for cleaner extension data. - All classes with the exception of MinEvents moved into the IDC_Core namespace. - Deprecate and remove PassiveCollectorV1 and PassiveCollectorV2. - Remove BlockModifable as it was unneeded. - Remove most reflection calls for increased performance. - LOTS of bug fixes that are too many to name. - Cleanup a LOT of old code that existed to prevent a save reset. [2.4.4] - Add MinEvent to break armor piece. - Add MinEvent to break weapon. - Add MinEvent to check heat in a chunk. - Add MinEvent to remove heat in a chunk. - Add console command to view trader stages (traderstages) - Hydroponics basins can now pull water from below either bottom block. - Fix incompatibility with BepInEx. - Fix heat event action not working on servers. - Fix MOR losing output data on world reload. - Storage machines can now be renamed. - Storage machine remotes are now dyeable. - Storage machine remotes will use the machine name set. - Fixed being unable to add items to a machine you have access to, but do not own - Allow allies to access storage machines - Fixed remote binding possible when user does not own storage machine - Fixed lock state not saving between world reloads. - Fix storage machine manager not properly cleaning up. [2.4.3] - Add MinEvent to generate heat in a chunk. - Add MinEvent to set an entities walk type. [2.4.2] - Fix ammo box sometimes getting "stuck" reloading a single turret. [2.4.1] - Fix reported NRE with quality mod patch. [2.4.0] - Hydroponics basins can now optionally not require water. - Hydroponics basins can now consume seeds if desired. - Hydroponics basins can produce different outputs from the same seed. - Add patch to make quality mod on a per trader basis. - Add patch to allow for randomized entity material swapping. - Add Debug logging config option. Reduces log spam for non-critical IDCCore information. Errors will always print to log. - MOR can now override recipe name, icon, description, tint. See documentation. [2.3.1] - Add patch that can restrict the biomes a block can be placed in. - Add new XUiC_RequiredItemStack controller that displays required item name when hovered. - Fix XUiC_PassiveCollectorContainer failsafe causing console errors when it shouldn't. - Fix PassiveCollectorV2 throwing InvalidCastExceptions in multiplayer if block ids have shifted. [2.3.0] - Update for compatibility with A21.2b30. - Full redesign of multi output recipe system. - Multi output recipes now work with perks. - Add new trader entity class that is killable. [2.2.6] - Update for compatibility with A21.2b26. - Storage machine now allows for items to be sorted. - Add patch to make vehicle damage taken configurable on a per vehicle basis. - Fix random NRE when crafting with multi output recipes enabled. [2.2.5] - Storage machine item hover colors are now XML based. - Hydroponics basins can have water bucketed into them. - Fix hydroponics basins throwing exception if unusable fertilizer was present. - Fix random NRE when repairing with multi output recipes enabled (this shouldn't have been needed). - Fix workstations not consuming items when crafting. [2.2.4] - Passive collector modifiers can now be shift clicked in and out of modifier slots. - Fix all issues with multi output recipes. - Fix random NRE when changing biomes. [2.2.3] - Fix crafted items not counting towards quests. [2.2.2] - Fix NRE when scrapping in workstations. [2.2.1] - Fix NRE when SMX is installed. Fill look to full compatiblity in the future. [2.2.0] - Add config option to disable progression logging. - Add ammo box classes. Capable of refilling turret ammo from its inventory. - Add storage machine classes. Capable of storing 65,000 stacks of items in a single block. - Add console command to give quests to player. - Add ability to set zombie move speeds per biome. - Add crop trampling options. Configurable via blocks.xml file. - Add multi-output recipe functionality. New tab in crafting UI showing outputs. - Add block that gives buffs when collided with. - Fixed skill points per level mods breaking if individualized progression was disabled. - Fixed speed modifiers on passive collectors not working properly. - Fix passive collectors being pickable with modifiers on them. [2.1.1] - Add config option to allow trader talk icons to be disabled. - Configurable player levels can now use a set amount increase per level for levels not explicitly defined. - Add screamer configuration options. Allows for multiple screamers to be spawned when heat in a chunk hits 100. [2.1.0] - Update for compatilibility with A21.1 stable. - Passive collectors can now have their sky checks disabled via an xml property. - Allow for scout zombies to be gamestaged. - Allow for biome zombie spawns to be gamestaged. - Config option to prevent zombie spawns inside landclaims. - Allow for player levels to require specific xp amounts and allow for variable skill point rewards per level. - Passive Collector V2 released. Old collector will remain for now for compatibility purposes. Will be removed in A22. - Fix passive collector sometimes sharing recipes with other collectors. - Fix occasional NRE when opening passive collector. [2.0.2] - Update for compatibility for A21.1b12. [2.0.1] - Fix occasional NullReferenceException in multiplayer. [2.0.0] - Initial public release.