using UnityEngine; /// /// Clears the guard position. /// /// /// /// <triggered_effect trigger="onSelfBuffUpdate" action="GuardClear, SCore" /> /// /// /// public class MinEventActionGuardClear : MinEventActionTargetedBase { public override void Execute(MinEventParams _params) { if (!(_params.Self is IEntityOrderReceiverSDX entityOrderReceiver)) return; entityOrderReceiver.GuardPosition = Vector3.zero; entityOrderReceiver.GuardLookPosition = Vector3.zero; } }