public class MinEventActionPlayerLevelSDX : MinEventActionRemoveBuff { // public override void Execute(MinEventParams _params) { for (var i = 0; i < targets.Count; i++) { var entity = targets[i] as EntityPlayerLocal; if (entity != null) if (entity.Progression.Level < Progression.MaxLevel) { entity.Progression.Level++; GameManager.ShowTooltip(entity, string.Format(Localization.Get("ttLevelUp"), entity.Progression.Level.ToString(), entity.Progression.SkillPoints), "levelupplayer"); } } } }