using Platform; using System.Threading.Tasks; using System.Xml; using SCore.Harmony.PlayerFeatures; using UnityEngine; public class MinEventActionRecalculateEncumbrance : MinEventActionRemoveBuff { public override void Execute(MinEventParams _params) { var player = _params.Self as EntityPlayer; if (player == null) return; Encumbrance.EntityPlayerLocalInit.CheckEncumbrance(); } }