/*
*
*
*/
public class DialogRequirementHasBuffSDX : BaseDialogRequirement
{
public override bool CheckRequirement(EntityPlayer player, EntityNPC talkingTo)
{
return player.Buffs.HasBuff(Value);
}
}
public class DialogRequirementNotHasBuffSDX : BaseDialogRequirement
{
public override bool CheckRequirement(EntityPlayer player, EntityNPC talkingTo)
{
return !player.Buffs.HasBuff(Value);
}
}