/* * * */ public class DialogRequirementHasBuffSDX : BaseDialogRequirement { public override bool CheckRequirement(EntityPlayer player, EntityNPC talkingTo) { return player.Buffs.HasBuff(Value); } } public class DialogRequirementNotHasBuffSDX : BaseDialogRequirement { public override bool CheckRequirement(EntityPlayer player, EntityNPC talkingTo) { return !player.Buffs.HasBuff(Value); } }