=*zombie/characters/IsoPlayer  zombie/BaseSoundManager()V?L  zombie/SoundManager SoundVolumeF>Q   MusicVolume   AmbientVolume?  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"index $ %#FMOD_Studio_EventInstance_GetPaused '() *+java/util/ArrayscopyOf([JI)[J '- *.([FI)[F 0 12#FMOD_Studio_EventInstance_GetVolume(J)F 456 7Ozombie/network/GameClientbClient 9 :;FMOD_Studio_Bus_SetMute(JZ)I = >?setSoundVolume(F)V A B?setMusicVolume D E?setAmbientVolume G H?setVehicleEngineVolume J KO soundIsPaused M N;FMOD_Studio_Bus_SetPaused PQR STfmod/fmod/FMODManagerinstanceLfmod/fmod/FMODManager; PV WSchannelGroupInGameNonBankSounds Y Z;FMOD_Channel_SetPaused \ ]^!FMOD_System_GetMasterChannelGroup()J ` a;FMOD_ChannelGroup_SetPaused c deFMOD_ChannelGroup_SetVolume(JF)I g h FMOD_Studio_System_FlushCommands j kgatherInGameEventInstances m no#FMOD_Studio_EventInstance_SetPaused(JZ)V q rgetOptionSoundVolumeA u vgetOptionMusicVolume x ygetOptionAmbientVolume { |getOptionVehicleEngineVolume~java/lang/Throwable } printStackTrace java/lang/String   isKnownSound  zombie/debug/DebugLogGeneralLzombie/debug/DebugLogStream;  zombie/scripting/objects/Item getFullName()Ljava/lang/String; makeConcatWithConstants8(Ljava/lang/String;Ljava/lang/String;)Ljava/lang/String;  zombie/debug/DebugLogStreamwarn(Ljava/lang/Object;)V  ObDebug  Szombie/scripting/ScriptManager Lzombie/scripting/ScriptManager;   ModuleMapLjava/util/HashMap;  java/util/HashMapvalues()Ljava/util/Collection;  java/util/Collectioniterator()Ljava/util/Iterator;  java/util/IteratorhasNext  next()Ljava/lang/Object;%zombie/scripting/objects/ScriptModule  ItemMap   getBreakSound  debugScriptSound4(Lzombie/scripting/objects/Item;Ljava/lang/String;)V  getBulletOutSound   getCloseSound  getCustomEatSound  getDoorHitSound  getCountDownSound  getExplosionSound  getImpactSound   getOpenSound   getPutInSound  getPlaceOneSound  getPlaceMultipleSound  getShellFallSound   getSwingSound  getInsertAmmoSound  getInsertAmmoStartSound  getInsertAmmoStopSound  getEjectAmmoSound  getEjectAmmoStartSound  getEjectAmmoStopSound  add(Ljava/lang/Object;)Z   remove    Ozombie/network/GameServerbServer   numPlayers  players[Lzombie/characters/IsoPlayer;  Traits4Lzombie/characters/IsoGameCharacter$CharacterTraits;   2zombie/characters/IsoGameCharacter$CharacterTraitsDeaf4Lzombie/characters/traits/TraitCollection$TraitSlot; "#$ %2zombie/characters/traits/TraitCollection$TraitSlotisSet ' (x * +y -./ 01zombie/iso/IsoUtilsDistanceToSquared(FFFF)F3 4&(Ljava/lang/String;)Ljava/lang/String; 6 78log(Ljava/lang/String;)V : ;nambientSoundEffects=&zombie/SoundManager$AmbientSoundEffect <? @getName B Cequals E F(II)IDz <I J? setVolume <L Mstart h <P 8 <R S8setName U VWDoMusic(Ljava/lang/String;Z)V Y ZisPlayingMusic \]^ _zombie/util/StringUtilsisNullOrWhitespace a bgetCurrentMusicName d eequalsIgnoreCase g h StopMusic aj kl getPosition()F n oO AllowMusic q rgetEvent t uSaddress w xFMOD_Studio_LoadEventSampleData z {|&FMOD_Studio_System_CreateEventInstance(J)J a~ SS a clipLzombie/audio/GameSoundClip;  lgetEffectiveVolume a effectiveVolumeVolume  ,FMOD_Studio_EventInstance_SetParameterByName(JLjava/lang/String;F)I  e#FMOD_Studio_EventInstance_SetVolume  FMOD_Studio_StartEvent  getFile P  loadSound(Ljava/lang/String;)J  FMOD_System_PlaySound(JZ)J a Schannel  eFMOD_Channel_SetVolume  pitch  eFMOD_Channel_SetPitch  currentMusicNameLjava/lang/String;official earlyaccess  currentMusicLibrary  hashCodeMainMenuLoadingInGame PauseMenuTutorial  1zombie/audio/parameters/ParameterMusicState$State3Lzombie/audio/parameters/ParameterMusicState$State; ) setState6(Lzombie/audio/parameters/ParameterMusicState$State;)V        unknown MusicState "%s"java/lang/Object  ((Ljava/lang/String;[Ljava/lang/Object;)VAwakeSleeping WakeNormal WakeNightmare WakeZombies  5zombie/audio/parameters/ParameterMusicWakeState$State7Lzombie/audio/parameters/ParameterMusicWakeState$State; 0 W(Lzombie/characters/IsoPlayer;Lzombie/audio/parameters/ParameterMusicWakeState$State;)V        unknown MusicWakeState "%s"  Szombie/iso/IsoWorldLzombie/iso/IsoWorld;  getFreeEmitter!()Lzombie/audio/BaseSoundEmitter;  zombie/audio/BaseSoundEmittersetPos(FFF)V    playSound fmod/fmod/FMODAudio   "(Lzombie/audio/BaseSoundEmitter;)V  PlayWorldSoundD(Ljava/lang/String;ZLzombie/iso/IsoGridSquare;FFFZ)Lfmod/fmod/Audio; 4 SLzombie/network/GameClient;  (zombie/iso/IsoGridSquare  +  z 4 !(Ljava/lang/String;IIB)V # $getX & 'getY ) *getZ , -.PlayWorldSoundImpl-(Ljava/lang/String;ZIIIFFFZ)Lfmod/fmod/Audio; 0 1$(FFF)Lzombie/audio/BaseSoundEmitter;3zombie/iso/IsoObject 5 67 playSoundImpl+(Ljava/lang/String;Lzombie/iso/IsoObject;)J 9 :C(Ljava/lang/String;Lzombie/iso/IsoGridSquare;FFFZ)Lfmod/fmod/Audio; < =PlayWorldSoundWav ? @PlayWorldSoundWavImpl BCD EFjava/lang/IntegervalueOf(I)Ljava/lang/Integer; BH ItoString L =:N bus:/InGame P QFMOD_Studio_System_GetBusS bus:/Music  V WunregisterEmitter Y Z[parameterUpdater!Lfmod/fmod/IFMODParameterUpdater; E] ^(Lzombie/audio/FMODParameter;)V ` aupdate c d updateMusicffmod/fmod/Audio h iallPlayersDead ek lstop e h <` qrs Stzombie/AmbientStreamManager!Lzombie/BaseAmbientStreamManager; v`wzombie/BaseAmbientStreamManager a` P  | }stopAll  clear  FMOD_ChannelGroup_Stop ak E` Toggle Music  getKey(Ljava/lang/String;)I  zombie/input/GameKeyboard isKeyPressed  Szombie/ui/TutorialManagerLzombie/ui/TutorialManager;   PrefMusic MusicCombined 5os.name  4java/lang/System getPropertyOS X  contains(Ljava/lang/CharSequence;)Z  )fmod/fmod/FMOD_STUDIO_EVENT_CALLBACK_TYPE*FMOD_STUDIO_EVENT_CALLBACK_TIMELINE_MARKER+Lfmod/fmod/FMOD_STUDIO_EVENT_CALLBACK_TYPE;  bit  %FMOD_Studio_EventInstance_SetCallback+(JLfmod/fmod/FMOD_STUDIO_EVENT_CALLBACK;I)I  J(JF)Vfmod/fmod/IFMODParameterUpdater Signature(Ljava/util/ArrayList;4Ljava/util/HashSet;?Ljava/util/ArrayList;Lzombie/BaseSoundManager;CodeLineNumberTable startEvent2(JLzombie/audio/GameSoundClip;Ljava/util/BitSet;)V StackMapTable updateEvent (JLzombie/audio/GameSoundClip;)V stopEvent isRemastered BlendVolume(Lfmod/fmod/Audio;F)V(Lfmod/fmod/Audio;FF)VBlendThenStart7(Lfmod/fmod/Audio;FLjava/lang/String;)Lfmod/fmod/Audio; FadeOutMusic(Ljava/lang/String;I)V PlayAsMusic((Ljava/lang/String;Lfmod/fmod/Audio;FZ)V playUISoundisPlayingUISound stopUISoundIsMusicPlayinggetAmbientPieces()Ljava/util/ArrayList;*()Ljava/util/ArrayList;pauseSoundAndMusicresumeSoundAndMusicdebugScriptSoundsregisterEmitterisListenerInRange(FFF)ZplayNightAmbient playMusic playAmbientplayMusicNonTriggered(Ljava/lang/String;F)V stopMusic CheckDoMusicgetMusicPosition((Ljava/lang/String;Lfmod/fmod/Audio;ZF)V setMusicStatesetMusicWakeState2(Lzombie/characters/IsoPlayer;Ljava/lang/String;)V PlayMusic9(Ljava/lang/String;Ljava/lang/String;ZF)Lfmod/fmod/Audio; PlaySound((Ljava/lang/String;ZFF)Lfmod/fmod/Audio;'(Ljava/lang/String;ZF)Lfmod/fmod/Audio;PlaySoundEvenSilentPlayJukeboxSound PlaySoundWav((Ljava/lang/String;IZF)Lfmod/fmod/Audio;update3DD(Ljava/lang/String;Lzombie/iso/IsoGridSquare;FFFIZ)Lfmod/fmod/Audio;4(Ljava/lang/String;Lzombie/iso/IsoGridSquare;FFFIZ)V PrepareMusic%(Ljava/lang/String;)Lfmod/fmod/Audio;StartUpdateHasMusic(Lfmod/fmod/Audio;)ZPurge StopSound(Lfmod/fmod/Audio;)V CacheSoundupdate4update2update3update1getSoundVolumegetAmbientVolumegetMusicVolumegetVehicleEngineVolumegetCurrentMusicLibrary SourceFileSoundManager.java NestMembersBootstrapMethods  $java/lang/invoke/StringConcatFactory(Ljava/lang/invoke/MethodHandles$Lookup;Ljava/lang/String;Ljava/lang/invoke/MethodType;Ljava/lang/String;[Ljava/lang/Object;)Ljava/lang/invoke/CallSite;no such sound "" in item playNightAmbient:  InnerClassesMusic"zombie/characters/IsoGameCharacterCharacterTraits!(zombie/characters/traits/TraitCollection TraitSlotAmbientSoundEffectState&%java/lang/invoke/MethodHandles$Lookup(java/lang/invoke/MethodHandlesLookup1   !'(./56<=CDJKNORSVSYZ]S`ZfgmnqOtuxu{u~u ;n SOn** ** **Y*"Y$%*)Y+,*0Y23*7Y9:*>Y@A*EYGH*L* P* T*W* [*^*aYcd*hYjk*o* r* v* y* |**Y*Y*v+. /012'324=5H6S7^8i9n:s;x<}=>   J,*HC S*:-:69::   ñ. 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