==  zombie/ai/State()V   *zombie/ai/states/ForecastBeatenPlayerState _instance,Lzombie/ai/states/ForecastBeatenPlayerState;  "zombie/characters/IsoGameCharactersetIgnoreMovement(Z)VA  setReanimateTimer(F)V  getCurrentSquare()Lzombie/iso/IsoGridSquare;  getReanimateTimer()F !"# $%zombie/GameTime getInstance()Lzombie/GameTime; !' ( getMultiplier?+ bKnockedDown - ./ setVariable(Ljava/lang/String;Z)V CodeLineNumberTableinstance.()Lzombie/ai/states/ForecastBeatenPlayerState;enter'(Lzombie/characters/IsoGameCharacter;)Vexecute StackMapTableexit SourceFileForecastBeatenPlayerState.java1 1*2 3412 561, + +2 761j0+++ &)nf+ + +*,2#(/ 8&961"+ 2 #$:1# Y02;<