={  zombie/iso/IsoObject(Lzombie/iso/IsoCell;)V   zombie/iso/objects/IsoTraptimerBeforeExplosionI    sensorRange    firePower    fireRange   explosionPower   explosionRange    smokeRange  !  noiseRange # $  noiseDuration & '(noiseStartTimeF * +(lastWorldSoundTime - .( extraDamage 0 1 remoteControlID 3 45countDownSoundLjava/lang/String; 7 85explosionSound : ; lastBeep =>? @Azombie/network/GameServerbServerZ CDE FGzombie/core/PerformanceSettings getLockFPS()I I J FPS L M()V O PQsquareLzombie/iso/IsoGridSquare; S TU initSprite&(Lzombie/inventory/types/HandWeapon;)V WXY ZG!zombie/inventory/types/HandWeapongetSensorRange \ ]^setSensorRange(I)V W` aG getFireRange c d^ setFireRange Wf gG getFirePower i j^ setFirePower Wl mGgetExplosionPower o p^setExplosionPower Wr sGgetExplosionRange u v^setExplosionRange Wx yG getSmokeRange { |^ setSmokeRange W~ G getNoiseRange  ^ setNoiseRange W GgetNoiseDuration  ^setNoiseDuration W getExtraDamage()F  setExtraDamage(F)V W GgetRemoteControlID  ^setRemoteControlID W getCountDownSound()Ljava/lang/String;  setCountDownSound(Ljava/lang/String;)V W getExplosionSound  setExplosionSound W GgetExplosionTimer W  canBeRemote()Z W  canBePlaced  weapon#Lzombie/inventory/types/HandWeapon; W isInstantExplosion  AinstantExplosion W getPlacedSprite  java/lang/StringisEmpty W getTex ()Lzombie/core/textures/Texture;  zombie/core/textures/TexturegetName$media/inventory/world/WItem_Sack.png  "zombie/iso/sprite/IsoSpriteManagerinstance$Lzombie/iso/sprite/IsoSpriteManager;  zombie/iso/sprite/IsoSprite CreateSpriteC(Lzombie/iso/sprite/IsoSpriteManager;)Lzombie/iso/sprite/IsoSprite;  spriteLzombie/iso/sprite/IsoSprite; LoadFrameExplicit2(Ljava/lang/String;)Lzombie/core/textures/Texture;Item_  startsWith(Ljava/lang/String;)Z W  getScriptItem!()Lzombie/scripting/objects/Item; def%Lzombie/iso/sprite/IsoSpriteInstance; G getWidthOrig G getHeightOrig  zombie/core/Core TileScale  #zombie/iso/sprite/IsoSpriteInstance scaleAspect(FFFF)V  (zombie/scripting/objects/ItemScaleWorldIcon  setScale(FF)V   GgetObjectIndex   getOrCreateEmitter!()Lzombie/audio/BaseSoundEmitter;   zombie/util/StringUtilsisNullOrWhitespace  emitterLzombie/audio/BaseSoundEmitter;  zombie/audio/BaseSoundEmitter playSound(Ljava/lang/String;)J TrapTimerExpired" TrapTimerLoop X % &'triggerExplosion(Z)V ) *M updateSounds ,-. /0zombie/GameTime getInstance()Lzombie/GameTime; ,2 34getWorldAgeHours()D 678 9:zombie/core/math/PZMathmin(FF)FBp =>? /@zombie/SandboxOptions()Lzombie/SandboxOptions; =B CGgetDayLengthMinutes  F GMstopAll  J K isPlaying MNO Pzombie/WorldSoundManagerLzombie/WorldSoundManager; R ST getSquare()Lzombie/iso/IsoGridSquare; VWX YGzombie/iso/IsoGridSquaregetX V[ \GgetY V^ _GgetZ ~ Mb cdaddSoundRepeating?(Ljava/lang/Object;IIIIIZ)Lzombie/WorldSoundManager$WorldSound; f gMtick i jk CurrentAnimLzombie/iso/sprite/IsoAnim; mno pqzombie/iso/sprite/IsoAnimFramesLjava/util/ArrayList; stjava/util/ArrayList sv wxget(I)Ljava/lang/Object;z#zombie/iso/sprite/IsoDirectionFrame | }~dirLzombie/iso/IsoDirections; y  getTexture:(Lzombie/iso/IsoDirections;)Lzombie/core/textures/Texture;   getScaleX   getScaleY@@@  setAlphaAndTarget  (offsetX  (offsetY  (sx?  renderY(Lzombie/iso/IsoObject;FFFLzombie/iso/IsoDirections;FFLzombie/core/textures/ColorInfo;Z)V  C(FFFLzombie/core/textures/ColorInfo;ZZLzombie/core/opengl/Shader;)VOnThrowableExplode  zombie/Lua/LuaEventManager triggerEvent9(Ljava/lang/String;Ljava/lang/Object;Ljava/lang/Object;)V V ^setTrapPositionX V ^setTrapPositionY V ^setTrapPositionZ  (zombie/iso/objects/IsoTrap$ExplosionModeSensor*Lzombie/iso/objects/IsoTrap$ExplosionMode; V drawCircleExplosionJ(ILzombie/iso/objects/IsoTrap;Lzombie/iso/objects/IsoTrap$ExplosionMode;)V  MplayExplosionSound  Y  \  _ M addSound>(Ljava/lang/Object;IIIII)Lzombie/WorldSoundManager$WorldSound; r   Explosion `  Fire x  Smoke W  canBeReused = RemoveItemFromMap(Lzombie/iso/IsoObject;)I  MremoveFromWorld  MremoveFromSquare  zombie/iso/IsoWorldLzombie/iso/IsoWorld;  getFreeEmitter$(FFF)Lzombie/audio/BaseSoundEmitter;  takeOwnershipOfEmitter"(Lzombie/audio/BaseSoundEmitter;)V   playSoundImpl+(Ljava/lang/String;Lzombie/iso/IsoObject;)J  load(Ljava/nio/ByteBuffer;IZ)V  Gjava/nio/ByteBuffergetInt  getFloat  zombie/GameWindow ReadStringUTF)(Ljava/nio/ByteBuffer;)Ljava/lang/String; bigExplosion  equals(Ljava/lang/Object;)Z  BigExplosion smallExplosionSmallExplosionfeedbackNoiseTrapExplosion  w()B  zombie/inventory/InventoryItemloadItem8(Ljava/nio/ByteBuffer;I)Lzombie/inventory/InventoryItem;  save(Ljava/nio/ByteBuffer;Z)V ! "#putInt(I)Ljava/nio/ByteBuffer; % &'putFloat(F)Ljava/nio/ByteBuffer; )*+ ,-java/lang/Mathmax(II)I / 01WriteStringUTF*(Ljava/nio/ByteBuffer;Ljava/lang/String;)V 3 45put(B)Ljava/nio/ByteBuffer; W7 8 saveWithSize : ;<getCell()Lzombie/iso/IsoCell; >?@ ABzombie/iso/IsoCelladdToProcessIsoObject(Lzombie/iso/IsoObject;)V D EreturnOwnershipOfEmitter HIsoTrap JKzombie/characters/IsoPlayer J J )O 9- Q RS CurrentCellLzombie/iso/IsoCell; >U VW getGridSquare(III)Lzombie/iso/IsoGridSquare; VY Z[ getObjects ()Lzombie/util/list/PZArrayList; ]^_ `Gzombie/util/list/PZArrayListsize ]v CodeLineNumberTable StackMapTableT(Lzombie/inventory/types/HandWeapon;Lzombie/iso/IsoCell;Lzombie/iso/IsoGridSquare;)Vupdate Exceptionsjjava/io/IOException addToWorldgetTimerBeforeExplosionsetTimerBeforeExplosion getObjectNamegetItem"()Lzombie/inventory/InventoryItem; triggerRemote"(Lzombie/characters/IsoPlayer;II)V SourceFile IsoTrap.java NestMembers InnerClassesx#zombie/WorldSoundManager$WorldSound WorldSound ExplosionMode! 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