staggerback bStaggerBack onground BumpAnimFinished bKnockedDown face-target BumpAnimFinished bAttack isFacingTarget attack BumpAnimFinished bAttack isFacingTarget bKnockedDown bOnFloor bClient attack-network ActiveAnimLooped bAttack isFacingTarget bKnockedDown bClient lunge BumpAnimFinished bLunge bKnockedDown bOnFloor bClient lunge-network ActiveAnimLooped bLunge bKnockedDown bClient falldown bDead bOnFloor walktoward BumpAnimFinished bMoving bPathfind bOnFloor bClient walktoward-network bMovingNetwork bClient pathfind bPathfind bOnFloor bClient idle BumpAnimFinished hitreaction hashitreaction getup BumpAnimFinished SprinterTripped