staggerback
bStaggerBack
onground
BumpAnimFinished
bKnockedDown
face-target
BumpAnimFinished
bAttack
isFacingTarget
attack
BumpAnimFinished
bAttack
isFacingTarget
bKnockedDown
bOnFloor
bClient
attack-network
ActiveAnimLooped
bAttack
isFacingTarget
bKnockedDown
bClient
lunge
BumpAnimFinished
bLunge
bKnockedDown
bOnFloor
bClient
lunge-network
ActiveAnimLooped
bLunge
bKnockedDown
bClient
falldown
bDead
bOnFloor
walktoward
BumpAnimFinished
bMoving
bPathfind
bOnFloor
bClient
walktoward-network
bMovingNetwork
bClient
pathfind
bPathfind
bOnFloor
bClient
idle
BumpAnimFinished
hitreaction
hashitreaction
getup
BumpAnimFinished
SprinterTripped