--*********************************************************** --** ROBERT JOHNSON ** --*********************************************************** require "TimedActions/ISBaseTimedAction" ISAddCoalInFurnace = ISBaseTimedAction:derive("ISAddCoalInFurnace"); function ISAddCoalInFurnace:isValidStart() return self.coal and self.furnace:getFuelAmount() < 100 end function ISAddCoalInFurnace:isValid() -- camping.updateClientCampfire(self.campfire) local playerInv = self.character:getInventory() return playerInv:contains(self.coal) end function ISAddCoalInFurnace:update() self.coal:setJobDelta(self:getJobDelta()); self.character:setMetabolicTarget(Metabolics.HeavyDomestic); end function ISAddCoalInFurnace:start() self.coal:setJobType(getText("ContextMenu_Add_fuel_to_fire")); self.coal:setJobDelta(0.0); end function ISAddCoalInFurnace:stop() ISBaseTimedAction.stop(self); self.coal:setJobDelta(0.0); self.furnace:syncFurnace(); end function ISAddCoalInFurnace:perform() self.coal:getContainer():setDrawDirty(true); self.coal:setJobDelta(0.0); local use = math.floor(self.coal:getUsedDelta()/self.coal:getUseDelta()); for i=0,use do if self.furnace:getFuelAmount() == 100 then break; end self.furnace:addFuel(10); self.coal:Use(); end self.furnace:syncFurnace(); -- camping.lightMyFire(self.campfire, self.character, self.lighter, self.petrol) -- needed to remove from queue / start next. ISBaseTimedAction.perform(self); end function ISAddCoalInFurnace:new(furnace, coal, character) local o = {} setmetatable(o, self) self.__index = self o.character = character; o.stopOnWalk = true; o.stopOnRun = true; o.maxTime = 100; -- custom fields o.furnace = furnace o.coal = coal; return o; end