--*********************************************************** --** ROBERT JOHNSON ** --*********************************************************** require "TimedActions/ISBaseTimedAction" ISDrumLightFromKindle = ISBaseTimedAction:derive("ISDrumLightFromKindle"); function ISDrumLightFromKindle:isValid() self.metalDrum:updateFromIsoObject() return self.metalDrum:getIsoObject() ~= nil and self.item ~= nil and self.character:getInventory():contains(self.item) and self.character:getInventory():contains(self.plank) and not self.metalDrum.isLit and self.character:getStats():getEndurance() > 0 end function ISDrumLightFromKindle:update() self.item:setJobDelta(self:getJobDelta()); self.plank:setJobDelta(self:getJobDelta()); self.character:faceThisObject(self.metalDrum:getIsoObject()) -- every tick we lower the endurance of the player, he also have a chance to light the fire or broke the kindle local endurance = self.character:getStats():getEndurance() - 0.0001 * getGameTime():getMultiplier() self.character:getStats():setEndurance(endurance); if self:getJobDelta() < 0.2 then return end local randNumber = 300; local randBrokeNumber = 300; if self.isOutdoorsMan then randNumber = 150; randBrokeNumber = 450; end if ZombRand(randNumber) == 0 then local cf = self.metalDrum local args = { x = cf.x, y = cf.y, z = cf.z } CMetalDrumSystem.instance:sendCommand(self.character, 'lightFire', args) else -- fail ? Maybe the wood kit will broke... if ZombRand(randBrokeNumber) == 0 then self.character:getInventory():Remove(self.item); end end end function ISDrumLightFromKindle:start() self.item:setJobType(getText("ContextMenu_LitDrum")); self.item:setJobDelta(0.0); self.plank:setJobType(getText("ContextMenu_LitDrum")); self.plank:setJobDelta(0.0); end function ISDrumLightFromKindle:stop() ISBaseTimedAction.stop(self); if self.item then self.item:setJobDelta(0.0); end self.plank:setJobDelta(0.0); end function ISDrumLightFromKindle:perform() if self.item then self.item:getContainer():setDrawDirty(true); self.item:setJobDelta(0.0); end self.plank:setJobDelta(0.0); -- needed to remove from queue / start next. ISBaseTimedAction.perform(self); end function ISDrumLightFromKindle:new(character, plank, stickOrBranch, metalDrum, time) local o = {} setmetatable(o, self) self.__index = self o.character = character; o.item = stickOrBranch; o.plank = plank; o.stopOnWalk = true; o.stopOnRun = true; o.metalDrum = metalDrum; -- if you are a outdoorsman (ranger) you can light the fire faster o.isOutdoorsMan = character:HasTrait("Outdoorsman"); o.maxTime = time; o.caloriesModifier = 8; return o; end