--*********************************************************** --** ROBERT JOHNSON ** --*********************************************************** require "TimedActions/ISBaseTimedAction" ISDrumLightFromLiterature = ISBaseTimedAction:derive("ISDrumLightFromLiterature"); function ISDrumLightFromLiterature:isValid() self.metalDrum:updateFromIsoObject() return self.metalDrum:getIsoObject() ~= nil and self.character:getInventory():contains(self.lighter) and self.character:getInventory():contains(self.item) end function ISDrumLightFromLiterature:update() self.item:setJobDelta(self:getJobDelta()); self.character:faceThisObject(self.metalDrum:getIsoObject()) end function ISDrumLightFromLiterature:start() self.item:setJobType("Lit up"); self.item:setJobDelta(0.0); end function ISDrumLightFromLiterature:stop() ISBaseTimedAction.stop(self); self.item:setJobDelta(0.0); end function ISDrumLightFromLiterature:perform() self.item:getContainer():setDrawDirty(true); self.item:setJobDelta(0.0); self.character:getInventory():Remove(self.item); self.lighter:Use(); local fuelAmt = self.fuelAmt local md = self.metalDrum local args = { x = md.x, y = md.y, z = md.z, fuelAmt = fuelAmt } CMetalDrumSystem.instance:sendCommand(self.character, 'lightFire', args) -- needed to remove from queue / start next. ISBaseTimedAction.perform(self); end function ISDrumLightFromLiterature:new(character, item, lighter, metalDrum, fuelAmt, time) local o = {} setmetatable(o, self) self.__index = self o.character = character; o.metalDrum = metalDrum; o.item = item; o.lighter = lighter; o.fuelAmt = fuelAmt; o.stopOnWalk = true; o.stopOnRun = true; o.maxTime = time; return o; end