--*********************************************************** --** ROBERT JOHNSON ** --*********************************************************** require "TimedActions/ISBaseTimedAction" ISDrumLightFromPetrol = ISBaseTimedAction:derive("ISDrumLightFromPetrol"); function ISDrumLightFromPetrol:isValid() self.metalDrum:updateFromIsoObject() local playerInv = self.character:getInventory() return playerInv:contains(self.petrol) and playerInv:contains(self.lighter) and self.lighter:getUsedDelta() > 0 and self.petrol:getUsedDelta() > 0 and self.metalDrum:getIsoObject() ~= nil end function ISDrumLightFromPetrol:update() self.petrol:setJobDelta(self:getJobDelta()); self.character:faceThisObject(self.metalDrum:getIsoObject()) end function ISDrumLightFromPetrol:start() self.petrol:setJobType(getText("ContextMenu_LitDrum")); self.petrol:setJobDelta(0.0); end function ISDrumLightFromPetrol:stop() ISBaseTimedAction.stop(self); self.petrol:setJobDelta(0.0); end function ISDrumLightFromPetrol:perform() self.petrol:getContainer():setDrawDirty(true); self.petrol:setJobDelta(0.0); local md = self.metalDrum local args = { x = md.x, y = md.y, z = md.z } CMetalDrumSystem.instance:sendCommand(self.character, 'lightFire', args) -- needed to remove from queue / start next. ISBaseTimedAction.perform(self); end function ISDrumLightFromPetrol:new(character, metalDrum, lighter, petrol, time) local o = {} setmetatable(o, self) self.__index = self o.character = character; o.stopOnWalk = true; o.stopOnRun = true; o.maxTime = time; -- custom fields o.metalDrum = metalDrum o.lighter = lighter o.petrol = petrol return o; end