--*********************************************************** --** ROBERT JOHNSON ** --*********************************************************** require "TimedActions/ISBaseTimedAction" ISFurnaceLightFromKindle = ISBaseTimedAction:derive("ISFurnaceLightFromKindle"); function ISFurnaceLightFromKindle:isValid() -- camping.updateClientCampfire(self.campfire) return self.furnace ~= nil and self.item ~= nil and self.character:getInventory():contains(self.item) and self.character:getInventory():contains(self.plank) and not self.furnace:isFireStarted() and self.character:getStats():getEndurance() > 0 end function ISFurnaceLightFromKindle:update() self.item:setJobDelta(self:getJobDelta()); self.plank:setJobDelta(self:getJobDelta()); -- every tick we lower the endurance of the player, he also have a chance to light the fire or broke the kindle local endurance = self.character:getStats():getEndurance() - 0.0001 * getGameTime():getMultiplier() self.character:getStats():setEndurance(endurance); if self:getJobDelta() < 0.2 then return end local randNumber = 300; local randBrokeNumber = 300; if self.isOutdoorsMan then randNumber = 150; randBrokeNumber = 450; end if ZombRand(randNumber) == 0 then if isClient() then local cf = self.furnace; local args = { x = cf.x, y = cf.y, z = cf.z } -- sendClientCommand(self.character, 'camping', 'lightFire', args) else self.furnace:setFireStarted(true); -- camping.lightFire(self.campfire) end else -- fail ? Maybe the wood kit will broke... if ZombRand(randBrokeNumber) == 0 then --~ self.character:Say("I broke my kindling..."); self.character:getInventory():Remove(self.item); -- self.item = self.character:getInventory():FindAndReturn("WoodenStick"); end end end function ISFurnaceLightFromKindle:start() self.item:setJobType("Lit up"); self.item:setJobDelta(0.0); self.plank:setJobType("Lit up"); self.plank:setJobDelta(0.0); end function ISFurnaceLightFromKindle:stop() ISBaseTimedAction.stop(self); if self.item then self.item:setJobDelta(0.0); end self.plank:setJobDelta(0.0); end function ISFurnaceLightFromKindle:perform() if self.item then self.item:getContainer():setDrawDirty(true); self.item:setJobDelta(0.0); end self.plank:setJobDelta(0.0); -- needed to remove from queue / start next. ISBaseTimedAction.perform(self); end function ISFurnaceLightFromKindle:new(character, plank, stickOrBranch, furnace, time) local o = {} setmetatable(o, self) self.__index = self o.character = character; o.item = stickOrBranch; o.plank = plank; o.stopOnWalk = true; o.stopOnRun = true; o.furnace = furnace; -- if you are a outdoorsman (ranger) you can light the fire faster o.isOutdoorsMan = character:HasTrait("Outdoorsman"); o.maxTime = time; o.caloriesModifier = 8; return o; end