--*********************************************************** --** ROBERT JOHNSON ** --*********************************************************** require "TimedActions/ISBaseTimedAction" ISFurnaceLightFromPetrol = ISBaseTimedAction:derive("ISFurnaceLightFromPetrol"); function ISFurnaceLightFromPetrol:isValid() -- camping.updateClientCampfire(self.campfire) local playerInv = self.character:getInventory() return playerInv:contains(self.petrol) and playerInv:contains(self.lighter) and self.lighter:getUsedDelta() > 0 and self.petrol:getUsedDelta() > 0 and self.furnace ~= nil and not self.furnace:isFireStarted() and self.furnace:getFuelAmount() > 0 end function ISFurnaceLightFromPetrol:update() self.petrol:setJobDelta(self:getJobDelta()); end function ISFurnaceLightFromPetrol:start() self.petrol:setJobType("Lit up"); self.petrol:setJobDelta(0.0); end function ISFurnaceLightFromPetrol:stop() ISBaseTimedAction.stop(self); self.petrol:setJobDelta(0.0); end function ISFurnaceLightFromPetrol:perform() self.petrol:getContainer():setDrawDirty(true); self.petrol:setJobDelta(0.0); self.furnace:setFireStarted(true); -- camping.lightMyFire(self.campfire, self.character, self.lighter, self.petrol) -- needed to remove from queue / start next. ISBaseTimedAction.perform(self); end function ISFurnaceLightFromPetrol:new(character, furnace, lighter, petrol, time) local o = {} setmetatable(o, self) self.__index = self o.character = character; o.stopOnWalk = true; o.stopOnRun = true; o.maxTime = time; -- custom fields o.furnace = furnace o.lighter = lighter o.petrol = petrol return o; end