--*********************************************************** --** THE INDIE STONE ** --*********************************************************** require "TimedActions/ISBaseTimedAction" ISInsertLightSourceFuelAction = ISBaseTimedAction:derive("ISInsertLightSourceFuelAction"); function ISInsertLightSourceFuelAction:isValidStart() return self.fuel:getUsedDelta() > 0 end function ISInsertLightSourceFuelAction:isValid() return self.character:getInventory():contains(self.fuel) end function ISInsertLightSourceFuelAction:start() self.fuel:setJobType("Insert") self.fuel:setJobDelta(0.0) end function ISInsertLightSourceFuelAction:update() self.fuel:setJobDelta(self:getJobDelta()) end function ISInsertLightSourceFuelAction:stop() self.fuel:setJobDelta(0.0) ISBaseTimedAction.stop(self) end function ISInsertLightSourceFuelAction:perform() self.fuel:setJobDelta(0.0) local sq = self.lightSource:getSquare() local args = { x = sq:getX(), y = sq:getY(), z = sq:getZ() } args.itemID = self.fuel:getID() args.fuel = self.fuel:getFullType() args.usedDelta = self.fuel:getUsedDelta() sendClientCommand(self.character, 'object', 'insertFuel', args) -- needed to remove from queue / start next. ISBaseTimedAction.perform(self) end function ISInsertLightSourceFuelAction:new(character, lightSource, fuel, time) local o = ISBaseTimedAction.new(self, character) o.stopOnWalk = true o.stopOnRun = true o.maxTime = time o.lightSource = lightSource o.fuel = fuel return o end