--*********************************************************** --** ROBERT JOHNSON ** --*********************************************************** require "TimedActions/ISBaseTimedAction" ISFertilizeAction = ISBaseTimedAction:derive("ISFertilizeAction"); function ISFertilizeAction:isValid() self.plant:updateFromIsoObject() return self.plant:getIsoObject() ~= nil end function ISFertilizeAction:waitToStart() self.character:faceThisObject(self.plant:getObject()) return self.character:shouldBeTurning() end function ISFertilizeAction:update() self.item:setJobDelta(self:getJobDelta()); self.character:faceThisObject(self.plant:getObject()) self.character:setMetabolicTarget(Metabolics.LightWork); end function ISFertilizeAction:start() self.item:setJobType(getText("ContextMenu_Fertilize")); self.item:setJobDelta(0.0); self:setActionAnim("Loot") self.character:SetVariable("LootPosition", "Low") -- used to send loot position self.character:reportEvent("EventLootItem"); end function ISFertilizeAction:stop() ISBaseTimedAction.stop(self); self.item:setJobDelta(0.0); end function ISFertilizeAction:perform() self.item:getContainer():setDrawDirty(true); self.item:setJobDelta(0.0); local sq = self.plant:getSquare() local args = { x = sq:getX(), y = sq:getY(), z = sq:getZ() } CFarmingSystem.instance:sendCommand(self.character, 'fertilize', args) -- MP shouldn't do this directly self.item:Use() self.character:getInventory():Remove("FertilizerEmpty") -- needed to remove from queue / start next. ISBaseTimedAction.perform(self); end function ISFertilizeAction:new(character, item, plant, time) local o = {} setmetatable(o, self) self.__index = self o.character = character; o.item = item; o.plant = plant; o.stopOnWalk = true; o.stopOnRun = true; o.maxTime = time; return o end