--*********************************************************** --** ROBERT JOHNSON ** --*********************************************************** require "TimedActions/ISBaseTimedAction" ISHarvestPlantAction = ISBaseTimedAction:derive("ISHarvestPlantAction"); function ISHarvestPlantAction:isValid() self.plant:updateFromIsoObject() return self.plant:getObject() and self.plant:canHarvest() end function ISHarvestPlantAction:waitToStart() self.character:faceThisObject(self.plant:getObject()) return self.character:shouldBeTurning() end function ISHarvestPlantAction:update() self.character:faceThisObject(self.plant:getObject()) self.character:setMetabolicTarget(Metabolics.LightWork); end function ISHarvestPlantAction:start() self:setActionAnim("Loot") self.character:SetVariable("LootPosition", "Low") self.character:reportEvent("EventLootItem"); self.sound = self.character:playSound("HarvestCrops"); end function ISHarvestPlantAction:stop() if self.sound and self.sound ~= 0 then self.character:getEmitter():stopOrTriggerSound(self.sound) end ISBaseTimedAction.stop(self); end function ISHarvestPlantAction:perform() if self.sound and self.sound ~= 0 then self.character:getEmitter():stopOrTriggerSound(self.sound) end local sq = self.plant:getSquare() local args = { x = sq:getX(), y = sq:getY(), z = sq:getZ() } CFarmingSystem.instance:sendCommand(self.character, 'harvest', args) -- we successfull harvest our plant, we may gain xp ! CFarmingSystem.instance:gainXp(self.character, self.plant) -- needed to remove from queue / start next. ISBaseTimedAction.perform(self); end function ISHarvestPlantAction:new(character, plant, time) local o = {} setmetatable(o, self) self.__index = self o.character = character; o.plant = plant; o.maxTime = time; o.stopOnWalk = true; o.stopOnRun = true; o.caloriesModifier = 4; if character:isTimedActionInstant() then o.maxTime = 1; end return o; end