--*********************************************************** --** ROBERT JOHNSON ** --*********************************************************** require "TimedActions/ISBaseTimedAction" ISPlowAction = ISBaseTimedAction:derive("ISPlowAction"); function ISPlowAction:isValid() return true; end function ISPlowAction:waitToStart() self.character:faceLocation(self.gridSquare:getX(), self.gridSquare:getY()) return self.character:shouldBeTurning() end function ISPlowAction:update() self.character:faceLocation(self.gridSquare:getX(), self.gridSquare:getY()) if self.item then self.item:setJobDelta(self:getJobDelta()); end self.character:setMetabolicTarget(Metabolics.DiggingSpade); end function ISPlowAction:start() if self.item then self.item:setJobType(getText("ContextMenu_Dig")); self.item:setJobDelta(0.0); if string.contains(self.item:getType(), "Trowel") then self.sound = self.character:playSound("DigFurrowWithTrowel"); else self.sound = self.character:playSound("DigFurrowWithShovel"); end else self.sound = self.character:playSound("DigFurrowWithHands"); end -- self.gridSquare:playSound("shoveling", true); addSound(self.character, self.character:getX(), self.character:getY(), self.character:getZ(), 10, 1) self:setActionAnim(ISFarmingMenu.getShovelAnim(self.item)) if self.item then self:setOverrideHandModels(self.item:getStaticModel(), nil) else self:setOverrideHandModels(nil, nil) end end function ISPlowAction:stop() if self.sound and self.sound ~= 0 then self.character:getEmitter():stopOrTriggerSound(self.sound) end ISBaseTimedAction.stop(self); if self.item then self.item:setJobDelta(0.0); end end function ISPlowAction:perform() if self.item then self.item:getContainer():setDrawDirty(true); self.item:setJobDelta(0.0); elseif ZombRand(10) == 0 then -- chance of getting hurt if ZombRand(2) == 0 then self.character:getBodyDamage():getBodyPart(BodyPartType.Hand_L):SetScratchedWeapon(true); else self.character:getBodyDamage():getBodyPart(BodyPartType.Hand_R):SetScratchedWeapon(true); end end if self.sound and self.sound ~= 0 then self.character:getEmitter():stopOrTriggerSound(self.sound) end local sq = self.gridSquare local args = { x = sq:getX(), y = sq:getY(), z = sq:getZ() } CFarmingSystem.instance:sendCommand(self.character, 'plow', args) CFarmingSystem.instance:changePlayer(self.character) -- maybe give worm ? if ZombRand(5) == 0 then self.character:getInventory():AddItem("Base.Worm"); end ISBaseTimedAction.perform(self); end function ISPlowAction:new (character, square, item, time) local o = {} setmetatable(o, self) self.__index = self o.character = character; o.stopOnWalk = true; o.stopOnRun = true; o.maxTime = time; -- custom fields if not item then o.maxTime = time * 2; end if character:isTimedActionInstant() then o.maxTime = 1; end o.item = item; o.gridSquare = square o.caloriesModifier = 5; return o end