--*********************************************************** --** ROBERT JOHNSON ** --*********************************************************** require "TimedActions/ISBaseTimedAction" ISSeedAction = ISBaseTimedAction:derive("ISSeedAction"); function ISSeedAction:isValid() for _,seed in ipairs(self.seeds) do if not self.character:getInventory():contains(seed) then return false end end self.plant:updateFromIsoObject() return self.plant:getIsoObject() ~= nil end function ISSeedAction:waitToStart() self.character:faceThisObject(self.plant:getObject()) return self.character:shouldBeTurning() end function ISSeedAction:update() self.character:faceThisObject(self.plant:getObject()) self.character:setMetabolicTarget(Metabolics.HeavyDomestic); end function ISSeedAction:start() self:setActionAnim("Loot") self.character:SetVariable("LootPosition", "Low") -- used to send loot position self.character:reportEvent("EventLootItem"); self.sound = self.character:playSound("SowSeeds"); end function ISSeedAction:stop() if self.sound and self.sound ~= 0 then self.character:getEmitter():stopOrTriggerSound(self.sound) end ISBaseTimedAction.stop(self); end function ISSeedAction:perform() if self.sound and self.sound ~= 0 then self.character:getEmitter():stopOrTriggerSound(self.sound) end for i=1, self.nbOfSeed do local seed = self.seeds[i]; self.character:getInventory():Remove(seed); end local sq = self.plant:getSquare() local args = { x = sq:getX(), y = sq:getY(), z = sq:getZ(), typeOfSeed = self.typeOfSeed } CFarmingSystem.instance:sendCommand(self.character, 'seed', args) -- needed to remove from queue / start next. ISBaseTimedAction.perform(self); end function ISSeedAction:new(character, seeds, nbOfSeed, typeOfSeed, plant, time) local o = {} setmetatable(o, self) self.__index = self o.character = character; o.seeds = seeds; o.nbOfSeed = nbOfSeed; o.typeOfSeed = typeOfSeed; o.plant = plant; o.stopOnWalk = true; o.stopOnRun = true; o.maxTime = time; if character:isTimedActionInstant() then o.maxTime = 1; end return o; end