--*********************************************************** --** THE INDIE STONE ** --*********************************************************** require "TimedActions/ISBaseTimedAction" ISActivateCarBatteryChargerAction = ISBaseTimedAction:derive("ISActivateCarBatteryChargerAction") function ISActivateCarBatteryChargerAction:isValid() return self.charger:getObjectIndex() ~= -1 and self.charger:isActivated() ~= self.activate end function ISActivateCarBatteryChargerAction:waitToStart() self.character:faceThisObject(self.charger) return self.character:shouldBeTurning() end function ISActivateCarBatteryChargerAction:start() self:setActionAnim("Loot") self.character:SetVariable("LootPosition", "Low") end function ISActivateCarBatteryChargerAction:update() self.character:faceThisObject(self.charger) end function ISActivateCarBatteryChargerAction:stop() ISBaseTimedAction.stop(self) end function ISActivateCarBatteryChargerAction:perform() local sq = self.charger:getSquare() local args = { x = sq:getX(), y = sq:getY(), z = sq:getZ() } args.activate = self.activate sendClientCommand(self.character, 'carBatteryCharger', 'activate', args) sq:playSound("LightSwitch") -- needed to remove from queue / start next. ISBaseTimedAction.perform(self) end function ISActivateCarBatteryChargerAction:new(character, charger, activate, time) local o = ISBaseTimedAction.new(self, character) o.stopOnWalk = true o.stopOnRun = true o.maxTime = time o.charger = charger o.activate = activate return o end