--*********************************************************** --** ROBERT JOHNSON ** --*********************************************************** require "TimedActions/ISBaseTimedAction" ISAddSheetAction = ISBaseTimedAction:derive("ISAddSheetAction"); function ISAddSheetAction:isValid() if IsoWindowFrame.isWindowFrame(self.item) then if IsoWindowFrame.getCurtain(self.item) then return false end else if self.item:HasCurtains() then return false end end return self.character:getInventory():contains("Sheet"); end function ISAddSheetAction:waitToStart() self.character:faceThisObjectAlt(self.item) return self.character:shouldBeTurning() end function ISAddSheetAction:update() self.character:faceThisObjectAlt(self.item) self.character:setMetabolicTarget(Metabolics.LightDomestic); end function ISAddSheetAction:start() self:setActionAnim("Loot") self.character:SetVariable("LootPosition", "High") self:setOverrideHandModels(nil, nil) self.character:playSound("CurtainSheetAdd") end function ISAddSheetAction:stop() ISBaseTimedAction.stop(self); end function ISAddSheetAction:perform() local obj = self.item local index = obj:getObjectIndex() local args = { x=obj:getX(), y=obj:getY(), z=obj:getZ(), index=index } sendClientCommand(self.character, 'object', 'addSheet', args) buildUtil.setHaveConstruction(obj:getSquare(), true); -- needed to remove from queue / start next. ISBaseTimedAction.perform(self); end function ISAddSheetAction:new(character, item, time) local o = {} setmetatable(o, self) self.__index = self o.character = character; o.item = item; o.stopOnWalk = true; o.stopOnRun = true; o.maxTime = time; return o; end