--*********************************************************** --** THE INDIE STONE ** --*********************************************************** require "TimedActions/ISBaseTimedAction" ISBBQAddFuel = ISBaseTimedAction:derive("ISBBQAddFuel"); function ISBBQAddFuel:isValid() return self.fireplace:getObjectIndex() ~= -1 and self.character:getInventory():contains(self.item) end function ISBBQAddFuel:waitToStart() self.character:faceThisObject(self.fireplace) return self.character:shouldBeTurning() end function ISBBQAddFuel:update() self.character:faceThisObject(self.fireplace) self.item:setJobDelta(self:getJobDelta()); self.character:setMetabolicTarget(Metabolics.HeavyDomestic); end function ISBBQAddFuel:start() self.item:setJobType(campingText.addFuel); self.item:setJobDelta(0.0); self:setActionAnim("Loot") self.character:SetVariable("LootPosition", "Mid") self.sound = self.character:playSound("BBQRegularAddFuel") end function ISBBQAddFuel:stop() self.character:stopOrTriggerSound(self.sound) self.item:setJobDelta(0.0); ISBaseTimedAction.stop(self); end function ISBBQAddFuel:perform() self.character:stopOrTriggerSound(self.sound) self.item:setJobDelta(0.0); if self.item:IsDrainable() then self.item:Use() else self.character:removeFromHands(self.item) self.character:getInventory():Remove(self.item) end local fp = self.fireplace local args = { x = fp:getX(), y = fp:getY(), z = fp:getZ(), fuelAmt = self.fuelAmt } sendClientCommand(self.character, 'bbq', 'addFuel', args) -- needed to remove from queue / start next. ISBaseTimedAction.perform(self); end function ISBBQAddFuel:new(character, fireplace, item, fuelAmt, time) local o = {} setmetatable(o, self) self.__index = self o.character = character; o.stopOnWalk = true; o.stopOnRun = true; o.maxTime = time; -- custom fields o.fireplace = fireplace o.fuelAmt = fuelAmt o.item = item; return o; end