--*********************************************************** --** THE INDIE STONE ** --*********************************************************** require "TimedActions/ISBaseTimedAction" ISBBQExtinguish = ISBaseTimedAction:derive("ISBBQExtinguish"); function ISBBQExtinguish:isValid() return self.bbq:getObjectIndex() ~= -1 and self.bbq:isLit() end function ISBBQExtinguish:waitToStart() self.character:faceThisObject(self.bbq) return self.character:shouldBeTurning() end function ISBBQExtinguish:update() self.character:faceThisObject(self.bbq) end function ISBBQExtinguish:start() self:setActionAnim("Loot") self.character:SetVariable("LootPosition", "Mid") end function ISBBQExtinguish:stop() ISBaseTimedAction.stop(self); end function ISBBQExtinguish:perform() local bbq = self.bbq local args = { x = bbq:getX(), y = bbq:getY(), z = bbq:getZ() } sendClientCommand(self.character, 'bbq', 'extinguish', args) -- needed to remove from queue / start next. ISBaseTimedAction.perform(self) end function ISBBQExtinguish:new (character, bbq, time) local o = {} setmetatable(o, self) self.__index = self o.character = character o.stopOnWalk = true o.stopOnRun = true o.maxTime = time -- custom fields o.bbq = bbq if character:isTimedActionInstant() then o.maxTime = 1; end return o end