--*********************************************************** --** THE INDIE STONE ** --*********************************************************** require "TimedActions/ISBaseTimedAction" ISBBQRemovePropaneTank = ISBaseTimedAction:derive("ISBBQRemovePropaneTank"); function ISBBQRemovePropaneTank:isValid() return self.bbq:getObjectIndex() ~= -1 and self.bbq:hasPropaneTank() end function ISBBQRemovePropaneTank:waitToStart() self.character:faceThisObject(self.bbq) return self.character:shouldBeTurning() end function ISBBQRemovePropaneTank:update() self.character:faceThisObject(self.bbq) self.character:setMetabolicTarget(Metabolics.MediumWork); end function ISBBQRemovePropaneTank:start() self:setActionAnim("Loot") self.character:SetVariable("LootPosition", "Low") self:setOverrideHandModels(nil, nil) self.sound = self.character:playSound("BBQPropaneTankRemove") end function ISBBQRemovePropaneTank:stop() self.character:stopOrTriggerSound(self.sound) ISBaseTimedAction.stop(self); end function ISBBQRemovePropaneTank:perform() self.character:stopOrTriggerSound(self.sound) local bbq = self.bbq local args = { x = bbq:getX(), y = bbq:getY(), z = bbq:getZ() } sendClientCommand(self.character, 'bbq', 'removePropaneTank', args) -- needed to remove from queue / start next. ISBaseTimedAction.perform(self) end function ISBBQRemovePropaneTank:new (character, bbq, time) local o = {} setmetatable(o, self) self.__index = self o.character = character o.stopOnWalk = true o.stopOnRun = true o.maxTime = time -- custom fields o.bbq = bbq return o end