--*********************************************************** --** THE INDIE STONE ** --*********************************************************** require "TimedActions/ISBaseTimedAction" ISBBQToggle = ISBaseTimedAction:derive("ISBBQToggle"); function ISBBQToggle:isValid() return self.bbq:isPropaneBBQ() and self.bbq:hasFuel() end function ISBBQToggle:waitToStart() self.character:faceThisObject(self.bbq) return self.character:shouldBeTurning() end function ISBBQToggle:start() self:setActionAnim("Loot") self.character:SetVariable("LootPosition", "Mid") end function ISBBQToggle:update() self.character:faceThisObject(self.bbq) end function ISBBQToggle:stop() ISBaseTimedAction.stop(self) end function ISBBQToggle:perform() local sq = self.bbq:getSquare() local args = { x = sq:getX(), y = sq:getY(), z = sq:getZ() } sendClientCommand(self.character, 'bbq', 'toggle', args) -- needed to remove from queue / start next. ISBaseTimedAction.perform(self) end function ISBBQToggle:new(character, bbq, time) local o = ISBaseTimedAction.new(self, character) o.stopOnWalk = true o.stopOnRun = true o.maxTime = time o.bbq = bbq return o end