--*********************************************************** --** THE INDIE STONE ** --*********************************************************** require "TimedActions/ISBaseTimedAction" ISBuryCorpse = ISBaseTimedAction:derive("ISBuryCorpse"); function ISBuryCorpse:isValidStart() return not ISEmptyGraves.isGraveFullOfCorpses(self.graves) and (self.character:getInventory():contains("CorpseMale") or self.character:getInventory():contains("CorpseFemale")) end function ISBuryCorpse:isValid() local playerInv = self.character:getInventory() return playerInv:containsType("CorpseMale") or playerInv:containsType("CorpseFemale") end function ISBuryCorpse:waitToStart() self.character:faceThisObject(self.graves) return self.character:shouldBeTurning() end function ISBuryCorpse:update() self.character:faceThisObject(self.graves) self.character:setMetabolicTarget(Metabolics.DiggingSpade); end function ISBuryCorpse:start() self:setActionAnim(CharacterActionAnims.Dig) end function ISBuryCorpse:stop() ISBaseTimedAction.stop(self); end function ISBuryCorpse:perform() self.graves:getModData()["corpses"] = self.graves:getModData()["corpses"] + 1; self.graves:transmitModData() self.character:setPrimaryHandItem(nil) self.character:setSecondaryHandItem(nil) local playerInv = self.character:getInventory() if playerInv:containsType("CorpseMale") then playerInv:RemoveOneOf("CorpseMale", false) elseif playerInv:containsType("CorpseFemale") then playerInv:RemoveOneOf("CorpseFemale", false) end local sq1 = self.graves:getSquare(); local sq2 = nil; local sq3 = nil; if self.graves:getNorth() then if self.graves:getModData()["spriteType"] == "sprite1" then sq2 = getCell():getGridSquare(sq1:getX(), sq1:getY() - 1, sq1:getZ()); elseif self.graves:getModData()["spriteType"] == "sprite2" then sq2 = getCell():getGridSquare(sq1:getX(), sq1:getY() + 1, sq1:getZ()); end else if self.graves:getModData()["spriteType"] == "sprite1" then sq2 = getCell():getGridSquare(sq1:getX() - 1, sq1:getY(), sq1:getZ()); elseif self.graves:getModData()["spriteType"] == "sprite2" then sq2 = getCell():getGridSquare(sq1:getX() + 1, sq1:getY(), sq1:getZ()); end end self:increaseCorpse(sq2); -- needed to remove from queue / start next. ISBaseTimedAction.perform(self); end function ISBuryCorpse:increaseCorpse(square) for i=0,square:getSpecialObjects():size()-1 do local grave = square:getSpecialObjects():get(i); if grave:getName() == "EmptyGraves" then grave:getModData()["corpses"] = grave:getModData()["corpses"] + 1; grave:transmitModData() end end end function ISBuryCorpse:new(character, graves, time, shovel) local o = {} setmetatable(o, self) self.__index = self o.character = getSpecificPlayer(character); o.graves = graves; o.stopOnWalk = true; o.stopOnRun = true; o.maxTime = time; if o.character:isTimedActionInstant() then o.maxTime = 1; end o.caloriesModifier = 5; o.shovel = shovel return o; end