--*********************************************************** --** THE INDIE STONE ** --*********************************************************** require "TimedActions/ISBaseTimedAction" ISClimbSheetRopeAction = ISBaseTimedAction:derive("ISClimbSheetRopeAction"); function ISClimbSheetRopeAction:isValid() if self.down then return self.character:canClimbDownSheetRope(self.character:getCurrentSquare()) end return self.character:canClimbSheetRope(self.character:getCurrentSquare()) end function ISClimbSheetRopeAction:update() self.character:setMetabolicTarget(Metabolics.ClimbRope); end function ISClimbSheetRopeAction:start() end function ISClimbSheetRopeAction:stop() ISBaseTimedAction.stop(self); end function ISClimbSheetRopeAction:perform() if self.down then self.character:climbDownSheetRope() else self.character:climbSheetRope() end -- needed to remove from queue / start next. ISBaseTimedAction.perform(self); end function ISClimbSheetRopeAction:new(character, down) local o = {} setmetatable(o, self) self.__index = self o.character = character o.stopOnWalk = true o.stopOnRun = true o.maxTime = 0 -- custom fields o.down = down return o end