--*********************************************************** --** ROBERT JOHNSON ** --*********************************************************** require "TimedActions/ISBaseTimedAction" ISCutHair = ISBaseTimedAction:derive("ISCutHair"); function ISCutHair:isValid() return true; end function ISCutHair:update() if self.item then self.item:setJobDelta(self:getJobDelta()); end end function ISCutHair:start() if self.item then self.item:setJobType(getText("ContextMenu_CutHair")); self.item:setJobDelta(0.0); end -- self:setActionAnim(CharacterActionAnims.Shave) -- self:setOverrideHandModels("DisposableRazor", nil) end function ISCutHair:stop() if self.item then self.item:setJobDelta(0.0); end ISBaseTimedAction.stop(self); end function ISCutHair:perform() if self.item then self.item:setJobDelta(0.0); end local newHairStyle = getHairStylesInstance():FindMaleStyle(self.hairStyle) if self.character:isFemale() then newHairStyle = getHairStylesInstance():FindFemaleStyle(self.hairStyle) end if newHairStyle:getName():contains("Bald") then self.character:getHumanVisual():setHairColor(self.character:getHumanVisual():getNaturalHairColor()) end -- if we're attaching our hair we need to set the non attached model, or if we untie, we reset our model if newHairStyle:isAttachedHair() and not self.character:getHumanVisual():getNonAttachedHair() then self.character:getHumanVisual():setNonAttachedHair(self.character:getHumanVisual():getHairModel()); end if self.character:getHumanVisual():getNonAttachedHair() and not newHairStyle:isAttachedHair() then self.character:getHumanVisual():setNonAttachedHair(nil); end self.character:getHumanVisual():setHairModel(self.hairStyle); self.character:resetModel(); self.character:resetHairGrowingTime(); -- reduce hairgel for mohawk if newHairStyle:getName():contains("Mohawk") and newHairStyle:getName() ~= "MohawkFlat" then local hairgel = self.character:getInventory():getItemFromType("Hairgel", true, true); if hairgel then hairgel:Use(); end end triggerEvent("OnClothingUpdated", self.character) -- needed to remove from queue / start next. ISBaseTimedAction.perform(self); end function ISCutHair:new(character, hairStyle, item, time) local o = {} setmetatable(o, self) self.__index = self o.character = character; o.hairStyle = hairStyle or ""; o.stopOnWalk = true; o.stopOnRun = true; o.item = item; o.maxTime = time; if o.character:isTimedActionInstant() then o.maxTime = 1; end return o; end