--*********************************************************** --** ROBERT JOHNSON ** --*********************************************************** require "TimedActions/ISBaseTimedAction" ISDropItemAction = ISBaseTimedAction:derive("ISDropItemAction"); function ISDropItemAction:isValid() return self.character:getInventory():contains(self.item); end function ISDropItemAction:update() self.item:setJobDelta(self:getJobDelta()); end function ISDropItemAction:start() self.item:setJobType(getText("IGUI_JobType_Dropping")); self.item:setJobDelta(0.0); end function ISDropItemAction:stop() ISBaseTimedAction.stop(self); self.item:setJobDelta(0.0); end function ISDropItemAction:perform() self.item:getContainer():setDrawDirty(true); self.item:setJobDelta(0.0); local square = self.character:getCurrentSquare() local dropX,dropY,dropZ = ISInventoryTransferAction.GetDropItemOffset(self.character, square, self.item) self.character:getCurrentSquare():AddWorldInventoryItem(self.item, dropX, dropY, dropZ); self.character:getInventory():Remove(self.item); ISInventoryPage.renderDirty = true -- needed to remove from queue / start next. ISBaseTimedAction.perform(self); end function ISDropItemAction:new (character, item, time) local o = {} setmetatable(o, self) self.__index = self o.character = character; o.item = item; o.stopOnWalk = false; o.stopOnRun = false; o.maxTime = time; if o.character:isTimedActionInstant() then o.maxTime = 1; end return o end