--*********************************************************** --** THE INDIE STONE ** --*********************************************************** require "TimedActions/ISBaseTimedAction" ISFillGrave = ISBaseTimedAction:derive("ISFillGrave") function ISFillGrave:isValid() return true end function ISFillGrave:waitToStart() self.character:faceThisObject(self.graves) return self.character:shouldBeTurning() end function ISFillGrave:update() self.character:faceThisObject(self.graves) self.character:setMetabolicTarget(Metabolics.DiggingSpade); end function ISFillGrave:start() self:setActionAnim(ISFarmingMenu.getShovelAnim(self.shovel)); self:setOverrideHandModels(self.shovel, nil); self.sound = self.character:playSound("Shoveling") end function ISFillGrave:stop() self.character:stopOrTriggerSound(self.sound) ISBaseTimedAction.stop(self) end function ISFillGrave:perform() self.character:stopOrTriggerSound(self.sound) local sq1 = self.graves:getSquare() local sq2 = nil if self.graves:getNorth() then if self.graves:getModData()["spriteType"] == "sprite1" then sq2 = getCell():getGridSquare(sq1:getX(), sq1:getY() - 1, sq1:getZ()) elseif self.graves:getModData()["spriteType"] == "sprite2" then sq2 = getCell():getGridSquare(sq1:getX(), sq1:getY() + 1, sq1:getZ()) end else if self.graves:getModData()["spriteType"] == "sprite1" then sq2 = getCell():getGridSquare(sq1:getX() - 1, sq1:getY(), sq1:getZ()) elseif self.graves:getModData()["spriteType"] == "sprite2" then sq2 = getCell():getGridSquare(sq1:getX() + 1, sq1:getY(), sq1:getZ()) end end self:changeSprite(sq1) self:changeSprite(sq2) -- needed to remove from queue / start next. ISBaseTimedAction.perform(self) end function ISFillGrave:changeSprite(square) for i=0,square:getSpecialObjects():size()-1 do local grave = square:getSpecialObjects():get(i) if grave:getName() == "EmptyGraves" then grave:getModData()["filled"] = true grave:transmitModData() local split = luautils.split(grave:getSprite():getName(), "_") local spriteName = "location_community_cemetary_01_" .. (split[5] + 8) grave:setSpriteFromName(spriteName) grave:transmitUpdatedSpriteToServer() end end end function ISFillGrave:new(character, graves, time, shovel) local o = {} setmetatable(o, self) self.__index = self o.character = getSpecificPlayer(character) o.graves = graves o.shovel = shovel o.stopOnWalk = true o.stopOnRun = true o.maxTime = time if o.character:isTimedActionInstant() then o.maxTime = 1; end o.caloriesModifier = 5; return o end