--*********************************************************** --** THE INDIE STONE ** --*********************************************************** require "TimedActions/ISBaseTimedAction" ISFireplaceExtinguish = ISBaseTimedAction:derive("ISFireplaceExtinguish"); function ISFireplaceExtinguish:isValid() return self.fireplace:getObjectIndex() ~= -1 and self.fireplace:isLit() end function ISFireplaceExtinguish:waitToStart() self.character:faceThisObject(self.fireplace) return self.character:shouldBeTurning() end function ISFireplaceExtinguish:update() self.character:faceThisObject(self.fireplace) end function ISFireplaceExtinguish:start() self:setActionAnim("Loot") self.character:SetVariable("LootPosition", "Low") end function ISFireplaceExtinguish:stop() ISBaseTimedAction.stop(self); end function ISFireplaceExtinguish:perform() local fp = self.fireplace local args = { x = fp:getX(), y = fp:getY(), z = fp:getZ() } sendClientCommand(self.character, 'fireplace', 'extinguish', args) -- needed to remove from queue / start next. ISBaseTimedAction.perform(self) end function ISFireplaceExtinguish:new (character, fireplace, time) local o = {} setmetatable(o, self) self.__index = self o.character = character o.stopOnWalk = true o.stopOnRun = true o.maxTime = time -- custom fields o.fireplace = fireplace if character:isTimedActionInstant() then o.maxTime = 1; end return o end