--*********************************************************** --** ROBERT JOHNSON ** --*********************************************************** require "TimedActions/ISBaseTimedAction" ISOvenUITimedAction = ISBaseTimedAction:derive("ISOvenUITimedAction"); function ISOvenUITimedAction:isValid() return true; end function ISOvenUITimedAction:update() self.character:faceThisObject(self.mcwave or self.stove) end function ISOvenUITimedAction:start() end function ISOvenUITimedAction:stop() ISBaseTimedAction.stop(self); end function ISOvenUITimedAction:perform() local ui ISBaseTimedAction.perform(self); if self.mcwave then ui = ISMicrowaveUI:new(0,0,430,280, self.mcwave, self.character); ui:initialise(); ui:addToUIManager(); else ui = ISOvenUI:new(0,0,430,310, self.stove, self.character); ui:initialise(); ui:addToUIManager(); end local player = self.character:getPlayerNum() if JoypadState.players[player+1] then ui.prevFocus = JoypadState.players[player+1].focus setJoypadFocus(player, ui) end end function ISOvenUITimedAction:new(character, stove, mcwave) local o = {} setmetatable(o, self) self.__index = self o.character = character; o.stove = stove; o.mcwave = mcwave; o.stopOnWalk = true; o.stopOnRun = true; o.maxTime = 0; return o; end