require "TimedActions/ISBaseTimedAction" require "Moveables/ISMoveableTools" require "Moveables/ISMoveableSpriteProps" ISPickupBrokenGlass = ISBaseTimedAction:derive("ISPickupBrokenGlass") function ISPickupBrokenGlass:isValid() return true end function ISPickupBrokenGlass:waitToStart() self.character:faceThisObject(self.glass) return self.character:shouldBeTurning() end function ISPickupBrokenGlass:update() self.character:faceThisObject(self.glass) end function ISPickupBrokenGlass:start() -- getSoundManager():PlayWorldSound("RemoveBrokenGlass", false, self.window:getSquare(), 1, 20, 1, false) self.glass:getSquare():playSound("RemoveBrokenGlass"); addSound(self.character, self.character:getX(), self.character:getY(), self.character:getZ(), 20, 1) self:setActionAnim("Loot") self.character:SetVariable("LootPosition", "Low") self:setOverrideHandModels(nil, nil) self.character:reportEvent("EventLootItem"); end function ISPickupBrokenGlass:stop() ISBaseTimedAction.stop(self) end function ISPickupBrokenGlass:perform() -- add random damage to hands if no gloves (done in pickUpMoveable) if ISMoveableTools.isObjectMoveable(self.glass) then local moveable = ISMoveableTools.isObjectMoveable(self.glass) moveable:pickUpMoveable( self.character, self.square, self.glass, true ) end -- needed to remove from queue / start next. ISBaseTimedAction.perform(self) end function ISPickupBrokenGlass:new(character, glass, time) local o = {} setmetatable(o, self) self.__index = self o.character = character o.glass = glass o.square = glass:getSquare() o.stopOnWalk = true o.stopOnRun = true o.maxTime = time o.caloriesModifier = 8; if character:isTimedActionInstant() then o.maxTime = 1; end return o end