--*********************************************************** --** THE INDIE STONE ** --*********************************************************** require "TimedActions/ISBaseTimedAction" ISPlaceCarBatteryChargerAction = ISBaseTimedAction:derive("ISPlaceCarBatteryChargerAction") function ISPlaceCarBatteryChargerAction:isValid() return self.character:getInventory():contains(self.charger) end function ISPlaceCarBatteryChargerAction:waitToStart() local sq = self.character:getSquare() self.character:faceLocation(sq:getX(), sq:getY()) return self.character:shouldBeTurning() end function ISPlaceCarBatteryChargerAction:start() self:setActionAnim("Loot") self.character:SetVariable("LootPosition", "Low") end function ISPlaceCarBatteryChargerAction:update() local sq = self.character:getSquare() self.character:faceLocation(sq:getX(), sq:getY()) end function ISPlaceCarBatteryChargerAction:stop() ISBaseTimedAction.stop(self) end function ISPlaceCarBatteryChargerAction:perform() local sq = self.character:getSquare() local args = { x = sq:getX(), y = sq:getY(), z = sq:getZ() } args.item = self.charger sendClientCommand(self.character, 'carBatteryCharger', 'place', args) -- needed to remove from queue / start next. ISBaseTimedAction.perform(self) end function ISPlaceCarBatteryChargerAction:new(character, charger, time) local o = ISBaseTimedAction.new(self, character) o.stopOnWalk = true o.stopOnRun = true o.maxTime = time o.charger = charger return o end