--*********************************************************** --** ROBERT JOHNSON ** --*********************************************************** require "TimedActions/ISBaseTimedAction" ISPlaceTrap = ISBaseTimedAction:derive("ISPlaceTrap"); function ISPlaceTrap:isValid() return self.character:getInventory():contains(self.weapon); end function ISPlaceTrap:update() self.weapon:setJobDelta(self:getJobDelta()); self.character:setMetabolicTarget(Metabolics.UsingTools); end function ISPlaceTrap:start() self.weapon:setJobType(getText("ContextMenu_TrapPlace", self.weapon:getName())); self.weapon:setJobDelta(0.0); self:setOverrideHandModels(nil, nil) self:setActionAnim("Loot") self.character:SetVariable("LootPosition", "Low") end function ISPlaceTrap:stop() self.weapon:setJobDelta(0.0); ISBaseTimedAction.stop(self); end function ISPlaceTrap:perform() self.weapon:setJobDelta(0.0); local trap = IsoTrap.new(self.weapon, self.square:getCell(), self.square); self.square:AddTileObject(trap); if isClient() then self.square:syncIsoTrap(self.weapon); end self.character:removeFromHands(self.weapon) self.character:getInventory():Remove(self.weapon); buildUtil.setHaveConstruction(self.square, true); -- needed to remove from queue / start next. ISBaseTimedAction.perform(self); end function ISPlaceTrap:new(character, weapon, time) local o = {} setmetatable(o, self) self.__index = self o.character = character; o.square = character:getCurrentSquare(); o.weapon = weapon; o.stopOnWalk = true; o.stopOnRun = true; o.maxTime = time; if o.character:isTimedActionInstant() then o.maxTime = 1; end return o; end