--*********************************************************** --** ROBERT JOHNSON ** --*********************************************************** require "TimedActions/ISBaseTimedAction" ISPlugGenerator = ISBaseTimedAction:derive("ISPlugGenerator"); function ISPlugGenerator:isValid() return self.generator:getObjectIndex() ~= -1 and self.generator:isConnected() ~= self.plug end function ISPlugGenerator:waitToStart() self.character:faceThisObject(self.generator) return self.character:shouldBeTurning() end function ISPlugGenerator:update() self.character:faceThisObject(self.generator) end function ISPlugGenerator:start() self:setActionAnim("Loot") self.character:SetVariable("LootPosition", "Low") self.character:reportEvent("EventLootItem") self.sound = self.character:playSound("GeneratorConnect") end function ISPlugGenerator:stop() self.character:stopOrTriggerSound(self.sound) ISBaseTimedAction.stop(self); end function ISPlugGenerator:perform() self.character:stopOrTriggerSound(self.sound) self.generator:setConnected(self.plug); -- needed to remove from queue / start next. ISBaseTimedAction.perform(self); end function ISPlugGenerator:new(character, generator, plug, time) local o = {} setmetatable(o, self) self.__index = self o.character = getSpecificPlayer(character); o.plug = plug; o.generator = generator; o.stopOnWalk = true; o.stopOnRun = true; o.maxTime = time; if o.character:isTimedActionInstant() then o.maxTime = 1; end return o; end