--*********************************************************** --** ROBERT JOHNSON ** --*********************************************************** require "TimedActions/ISBaseTimedAction" ISPlumbItem = ISBaseTimedAction:derive("ISPlumbItem"); function ISPlumbItem:isValid() return self.character:isEquipped(self.wrench); -- return true; end function ISPlumbItem:update() self.character:faceThisObject(self.itemToPipe) self.character:setMetabolicTarget(Metabolics.MediumWork); end function ISPlumbItem:start() self.sound = self.character:playSound("RepairWithWrench") end function ISPlumbItem:stop() self.character:stopOrTriggerSound(self.sound) ISBaseTimedAction.stop(self); end function ISPlumbItem:perform() self.character:stopOrTriggerSound(self.sound) local obj = self.itemToPipe local args = { x=obj:getX(), y=obj:getY(), z=obj:getZ(), index=obj:getObjectIndex() } sendClientCommand(self.character, 'object', 'plumbObject', args) buildUtil.setHaveConstruction(obj:getSquare(), true); -- needed to remove from queue / start next. ISBaseTimedAction.perform(self); end function ISPlumbItem:new(character, itemToPipe, wrench, time) local o = {} setmetatable(o, self) self.__index = self o.character = character; o.itemToPipe = itemToPipe; o.wrench = wrench; o.stopOnWalk = true; o.stopOnRun = true; o.maxTime = time; if o.character:isTimedActionInstant() then o.maxTime = 1; end return o; end