--*********************************************************** --** THE INDIE STONE ** --*********************************************************** require "TimedActions/ISBaseTimedAction" ISReadWorldMap = ISBaseTimedAction:derive("ISReadWorldMap"); function ISReadWorldMap:isValid() return ISWorldMap.IsAllowed() end function ISReadWorldMap:update() end function ISReadWorldMap:start() self:setAnimVariable("ReadType", "newspaper") self:setActionAnim(CharacterActionAnims.Read) self:setOverrideHandModelsString(nil, "MapInHand"); -- self.character:reportEvent("EventRead") self.character:playSoundLocal("MapOpen") end function ISReadWorldMap:stop() ISBaseTimedAction.stop(self) end function ISReadWorldMap:perform() ISWorldMap.ShowWorldMap(self.playerNum) -- needed to remove from queue / start next. ISBaseTimedAction.perform(self) end function ISReadWorldMap:new(character) local o = ISBaseTimedAction.new(self, character) o.stopOnWalk = true o.stopOnRun = true o.maxTime = 50 if character:isTimedActionInstant() then o.maxTime = 1 end o.playerNum = character:getPlayerNum() return o end