require "TimedActions/ISBaseTimedAction" ISRemoveBrokenGlass = ISBaseTimedAction:derive("ISRemoveBrokenGlass") function ISRemoveBrokenGlass:isValid() return self.window:getObjectIndex() ~= -1 and self.window:isSmashed() and not self.window:isGlassRemoved() end function ISRemoveBrokenGlass:waitToStart() self.character:faceThisObject(self.window) return self.character:shouldBeTurning() end function ISRemoveBrokenGlass:update() self.character:faceThisObject(self.window) self.character:setMetabolicTarget(Metabolics.LightWork); end function ISRemoveBrokenGlass:start() -- getSoundManager():PlayWorldSound("RemoveBrokenGlass", false, self.window:getSquare(), 1, 20, 1, false) self.window:getSquare():playSound("RemoveBrokenGlass"); addSound(self.character, self.character:getX(), self.character:getY(), self.character:getZ(), 6, 1) self:setActionAnim("Loot") self.character:SetVariable("LootPosition", "Mid") self:setOverrideHandModels(nil, nil) self.character:reportEvent("EventLootItem"); end function ISRemoveBrokenGlass:stop() ISBaseTimedAction.stop(self) end function ISRemoveBrokenGlass:perform() self.window:removeBrokenGlass() -- needed to remove from queue / start next. ISBaseTimedAction.perform(self) end function ISRemoveBrokenGlass:new(character, window, time) local o = {} setmetatable(o, self) self.__index = self o.character = character o.window = window o.stopOnWalk = true o.stopOnRun = true o.maxTime = time o.caloriesModifier = 8; if character:isTimedActionInstant() then o.maxTime = 1; end return o end