--*********************************************************** --** THE INDIE STONE ** --*********************************************************** require "TimedActions/ISBaseTimedAction" ISRemoveBush = ISBaseTimedAction:derive("ISRemoveBush") function ISRemoveBush:isValid() if self.wallVine and not self:getWallVineObject(self.square) then return false end if not self.wallVine and not self:getBushObject(self.square) then return false end return (self.weapon and self.weapon:getCondition() > 0) or not self.weapon; end function ISRemoveBush:waitToStart() if self.wallVine then local object = self:getWallVineObject(self.square) if object then self.character:faceThisObject(object) end else self.character:faceLocation(self.square:getX(), self.square:getY()) end return self.character:shouldBeTurning() end function ISRemoveBush:update() if self.wallVine then local object = self:getWallVineObject(self.square) if object then self.character:faceThisObject(object) end else self.character:faceLocation(self.square:getX(), self.square:getY()) end self.spriteFrame = self.character:getSpriteDef():getFrame() -- self:setJobDelta(1 - self.tree:getHealth() / self.tree:getMaxHealth()) self.character:setMetabolicTarget(Metabolics.DiggingSpade); end function ISRemoveBush:start() self.weapon = self.character:getPrimaryHandItem() addSound(self.character, self.character:getX(), self.character:getY(), self.character:getZ(), 20, 10) if self.weapon then if self.weapon:getScriptItem():getCategories():contains("Axe") then self:setActionAnim("RemoveBushAxe") elseif self.weapon:getScriptItem():getCategories():contains("LongBlade") then self:setActionAnim("RemoveBushLongBlade") elseif self.weapon:getScriptItem():getCategories():contains("SmallBlade") then self:setActionAnim("RemoveBushKnife") else self:setActionAnim("RemoveBush") end else self:setActionAnim("RemoveBush") end end function ISRemoveBush:stop() ISBaseTimedAction.stop(self) end function ISRemoveBush:animEvent(event, parameter) if event == 'Chop' then self.square:playSound("ChopTree"); addSound(self.character, self.character:getX(), self.character:getY(), self.character:getZ(), 20, 1) self:useEndurance() if self.weapon and ZombRand(self.weapon:getConditionLowerChance() * 4) == 0 then self.weapon:setCondition(self.weapon:getCondition() - 1) ISWorldObjectContextMenu.checkWeapon(self.character) end end end function ISRemoveBush:getBushObject(square) if not square then return nil end for i=1,square:getObjects():size() do local o = square:getObjects():get(i-1) if o:getSprite() and o:getSprite():getProperties() and o:getSprite():getProperties():Is(IsoFlagType.canBeCut) then return o end end return nil end function ISRemoveBush:getWallVineObject(square) if not square then return nil end for i=0,square:getObjects():size()-1 do local object = square:getObjects():get(i); local attached = object:getAttachedAnimSprite() if attached then for n=1,attached:size() do local sprite = attached:get(n-1) -- if sprite and sprite:getParentSprite() and sprite:getParentSprite():getProperties():Is(IsoFlagType.canBeCut) then if sprite and sprite:getParentSprite() and sprite:getParentSprite():getName() and luautils.stringStarts(sprite:getParentSprite():getName(), "f_wallvines_") then return object, n-1 end end end end return nil end function ISRemoveBush:perform() local sq = self.square local args = { x = sq:getX(), y = sq:getY(), z = sq:getZ(), wallVine = self.wallVine } sendClientCommand(self.character, 'object', 'removeBush', args) -- needed to remove from queue / start next. ISBaseTimedAction.perform(self) end function ISRemoveBush:useEndurance() if self.weapon and self.weapon:isUseEndurance() then local use = self.weapon:getWeight() * self.weapon:getFatigueMod(self.character) * self.character:getFatigueMod() * self.weapon:getEnduranceMod() * 0.1 local useChargeDelta = 1.0 use = use * useChargeDelta * 0.041 if self.weapon:isTwoHandWeapon() and self.character:getSecondaryHandItem() ~= self.weapon then use = use + self.weapon:getWeight() / 1.5 / 10 / 20 end self.character:getStats():setEndurance(self.character:getStats():getEndurance() - use) end end function ISRemoveBush:new(character, square, wallVine) local o = {} setmetatable(o, self) self.__index = self o.character = character o.square = square o.stopOnWalk = true o.stopOnRun = true o.maxTime = 100 o.spriteFrame = 0 o.wallVine = wallVine if character:isTimedActionInstant() then o.maxTime = 1; end return o end