require "TimedActions/ISBaseTimedAction" ISSitOnChairAction = ISBaseTimedAction:derive("ISSitOnChairAction"); function ISSitOnChairAction:isValid() return true; end function ISSitOnChairAction:update() self.character:setMetabolicTarget(Metabolics.SeatedResting); end function ISSitOnChairAction:start() end function ISSitOnChairAction:stop() ISBaseTimedAction.stop(self); end function ISSitOnChairAction:perform() --self.item:ToggleWindow(self.character); self.character:satOnChair(self.item); -- needed to remove from queue / start next. ISBaseTimedAction.perform(self); end function ISSitOnChairAction:new(character, item) local o = {} setmetatable(o, self) self.__index = self o.character = character; o.item = item; o.stopOnWalk = true; o.stopOnRun = true; o.maxTime = 0; return o; end