require "TimedActions/ISBaseTimedAction" ISSmashWindow = ISBaseTimedAction:derive("ISSmashWindow"); function ISSmashWindow:isValid() return true; end function ISSmashWindow:update() self.character:setMetabolicTarget(Metabolics.UsingTools); end function ISSmashWindow:start() end function ISSmashWindow:stop() ISBaseTimedAction.stop(self); end function ISSmashWindow:perform() --self.item:ToggleWindow(self.character); self.character:smashWindow(self.item); -- needed to remove from queue / start next. ISBaseTimedAction.perform(self); end function ISSmashWindow:new(character, item, time) local o = {} setmetatable(o, self) self.__index = self o.character = character; o.item = item; o.stopOnWalk = true; o.stopOnRun = true; o.maxTime = time; return o; end