--*********************************************************** --** THE INDIE STONE ** --*********************************************************** require "TimedActions/ISBaseTimedAction" ISStopAlarmClockAction = ISBaseTimedAction:derive("ISStopAlarmClockAction"); function ISStopAlarmClockAction:isValid() return true; end function ISStopAlarmClockAction:update() end function ISStopAlarmClockAction:start() end function ISStopAlarmClockAction:stop() ISBaseTimedAction.stop(self); end function ISStopAlarmClockAction:perform() self.alarm:stopRinging() self.alarm:syncStopRinging() -- needed to remove from queue / start next. ISBaseTimedAction.perform(self); end function ISStopAlarmClockAction:new(character, alarm, time) local o = ISBaseTimedAction.new(self, character); o.alarm = alarm; o.stopOnWalk = alarm:getWorldItem() ~= nil; o.stopOnRun = true; o.maxTime = time; return o; end