--*********************************************************** --** ROBERT JOHNSON ** --*********************************************************** require "TimedActions/ISBaseTimedAction" ISTakePillAction = ISBaseTimedAction:derive("ISTakePillAction"); function ISTakePillAction:isValid() return self.character:getInventory():contains(self.item); end function ISTakePillAction:update() self.item:setJobDelta(self:getJobDelta()); self:setActionAnim(CharacterActionAnims.TakePills); end function ISTakePillAction:start() self.item:setJobType(getText("ContextMenu_Take_pills")); self.item:setJobDelta(0.0); self:setOverrideHandModels(nil, self.item); end function ISTakePillAction:stop() ISBaseTimedAction.stop(self); self.item:setJobDelta(0.0); end function ISTakePillAction:perform() self.item:getContainer():setDrawDirty(true); self.item:setJobDelta(0.0); self.character:getBodyDamage():JustTookPill(self.item); -- needed to remove from queue / start next. ISBaseTimedAction.perform(self); end function ISTakePillAction:new (character, item, time) local o = {} setmetatable(o, self) self.__index = self o.character = character; o.item = item; o.stopOnWalk = false; o.stopOnRun = true; o.maxTime = time; return o end