--*********************************************************** --** THE INDIE STONE ** --*********************************************************** require "TimedActions/ISBaseTimedAction" ISWakeOtherPlayer = ISBaseTimedAction:derive("ISWakeOtherPlayer"); function ISWakeOtherPlayer:isValid() return self.otherPlayer:isAlive() and self.otherPlayer:isAsleep() end function ISWakeOtherPlayer:start() end function ISWakeOtherPlayer:update() self.character:faceThisObject(self.otherPlayer) end function ISWakeOtherPlayer:stop() ISBaseTimedAction.stop(self) end function ISWakeOtherPlayer:perform() local args = { id=self.otherPlayer:getOnlineID() } sendClientCommand(self.character, 'player', 'wakeOther', args) -- needed to remove from queue / start next. ISBaseTimedAction.perform(self) end function ISWakeOtherPlayer:new(character, other) local o = ISBaseTimedAction.new(self, character) o.stopOnWalk = true o.stopOnRun = true o.maxTime = 30 o.otherPlayer = other return o end