--*********************************************************** --** THE INDIE STONE ** --*********************************************************** ISCleanBloodCursor = ISBuildingObject:derive("ISCleanBloodCursor") function ISCleanBloodCursor:create(x, y, z, north, sprite) local square = getWorld():getCell():getGridSquare(x, y, z) ISWorldObjectContextMenu.doCleanBlood(self.character, square) end function ISCleanBloodCursor:isValid(square) return ISWorldObjectContextMenu.canCleanBlood(self.character, square) end function ISCleanBloodCursor:render(x, y, z, square) if not ISCleanBloodCursor.floorSprite then ISCleanBloodCursor.floorSprite = IsoSprite.new() ISCleanBloodCursor.floorSprite:LoadFramesNoDirPageSimple('media/ui/FloorTileCursor.png') end local hc = getCore():getGoodHighlitedColor() if not self:isValid(square) then hc = getCore():getBadHighlitedColor() end ISCleanBloodCursor.floorSprite:RenderGhostTileColor(x, y, z, hc:getR(), hc:getG(), hc:getB(), 0.8) end function ISCleanBloodCursor:new(sprite, northSprite, character) local o = {} setmetatable(o, self) self.__index = self o:init() o:setSprite(sprite) o:setNorthSprite(northSprite) o.character = character o.player = character:getPlayerNum() o.noNeedHammer = true o.skipBuildAction = true return o end