--*********************************************************** --** ROBERT JOHNSON ** --*********************************************************** ISSimpleFurniture = ISBuildingObject:derive("ISSimpleFurniture"); --************************************************************************-- --** ISSimpleFurniture:new --** --************************************************************************-- function ISSimpleFurniture:create(x, y, z, north, sprite) local cell = getWorld():getCell(); self.sq = cell:getGridSquare(x, y, z); self.javaObject = IsoThumpable.new(cell, self.sq, sprite, north, self); buildUtil.setInfo(self.javaObject, self); buildUtil.consumeMaterial(self); -- the wooden wall have 100 base health + 100 per carpentry lvl self.javaObject:setMaxHealth(self:getHealth()); self.javaObject:setHealth(self.javaObject:getMaxHealth()); -- the sound that will be played when our door frame will be broken self.javaObject:setBreakSound("BreakObject"); -- add the item to the ground self.sq:AddSpecialObject(self.javaObject); self.javaObject:transmitCompleteItemToServer(); end function ISSimpleFurniture:removeFromGround(square) for i = 0, square:getSpecialObjects():size() do local thump = square:getSpecialObjects():get(i); if instanceof(thump, "IsoThumpable") then square:transmitRemoveItemFromSquare(thump); end end end function ISSimpleFurniture:new(name, sprite, northSprite) local o = {}; setmetatable(o, self); self.__index = self; o:init(); o:setSprite(sprite); o:setNorthSprite(northSprite); o.name = name; o.canBarricade = false; o.dismantable = true; o.blockAllTheSquare = true; o.canBeAlwaysPlaced = true; o.buildLow = true; return o; end -- return the health of the new container, it's 100 + 100 per carpentry lvl function ISSimpleFurniture:getHealth() return 100 + buildUtil.getWoodHealth(self); end function ISSimpleFurniture:isValid(square) if not ISBuildingObject.isValid(self, square) then return false; end if not buildUtil.canBePlace(self, square) then return false end if self.needToBeAgainstWall then for i=0,square:getObjects():size()-1 do local obj = square:getObjects():get(i); if (self.north and obj:getProperties():Is("WallN")) or (not self.north and obj:getProperties():Is("WallW")) then return true; end end return false; else if buildUtil.stairIsBlockingPlacement( square, true ) then return false; end end return true; end function ISSimpleFurniture:render(x, y, z, square) ISBuildingObject.render(self, x, y, z, square) end