--*********************************************************** --** THE INDIE STONE ** --*********************************************************** ISWalkToCursor = ISBuildingObject:derive("ISWalkToCursor") function ISWalkToCursor:create(x, y, z, north, sprite) local square = getWorld():getCell():getGridSquare(x, y, z) ISTimedActionQueue.clear(self.character) ISTimedActionQueue.add(ISWalkToTimedAction:new(self.character, square)) end function ISWalkToCursor:isValid(square) return square:TreatAsSolidFloor() end function ISWalkToCursor:render(x, y, z, square) if not ISWalkToCursor.floorSprite then ISWalkToCursor.floorSprite = IsoSprite.new() ISWalkToCursor.floorSprite:LoadFramesNoDirPageSimple('media/ui/FloorTileCursor.png') end local hc = getCore():getGoodHighlitedColor() if not self:isValid(square) then hc = getCore():getBadHighlitedColor() end ISWalkToCursor.floorSprite:RenderGhostTileColor(x, y, z, hc:getR(), hc:getG(), hc:getB(), 0.8) end function ISWalkToCursor:new(sprite, northSprite, character) local o = {} setmetatable(o, self) self.__index = self o:init() o:setSprite(sprite) o:setNorthSprite(northSprite) o.character = character o.player = character:getPlayerNum() o.noNeedHammer = true o.skipBuildAction = true return o end